Blog
This is where I put things that can’t quite be categorized, such as “thoughts” or “status” posts.
Expect only technical / nerdy posts, though. ;)
(Curious to read more?)Hi! I’m Eldred. I love programming, infosec, old game consoles, and researching them!
I spend a lot of my free time programming, so I have written a nice amount of free software.
I’ve been tinkering with the old Game Boy for about 7 years now, so I have become a fairly active member of GBDev. Which, speaking of, I am also making a tutorial for programming your own Game Boy games (with some help) that is getting some praise as of late.
This is where I put things that can’t quite be categorized, such as “thoughts” or “status” posts.
Expect only technical / nerdy posts, though. ;)
(Curious to read more?)This is a tutorial aiming at teaching Game Boy programming in assembly, even to beginners.
You can check it out here, or peek at the source there.
(Curious to read more?)Smooth-Player is a system that allows stereo 4-bit sample playback at variable rates up to ~16 kiHz on Game Boy, Game Boy Color, and Game Boy Advance consoles.
(Curious to read more?)Quartet is a great homebrew Game Boy game, published by Mackerel Interactive in early 2021. So why not do like the good old days and crack it?
In this post(-mortem?), I’ll explain what went into creating this cracktro. I’ll keep the most technical details out of the way until the end of this post, so it should still be a good read, even if you don’t have a technical background.
(Curious to read more?)Is it a CTF? Is it a ROM hack? No, it’s both! It’s Fools2019!
(Curious to read more?)The yearly event returns, this time with a vengeance. A remake of the 2018 edition, fully online again, and it’s Generation III this time? Buckle up, baby!
(Curious to read more?)Pokémon games are… not very well programmed. This leads to them being very broken, especially the first generation.
Here is a list of things I’ve written about making the first generation of Pokémon games make things they weren’t supposed to:
(Curious to read more?)This online tool allows converting Nintendo DS Action Replay cheat codes as you find them on the Web, to and from a pseudo-code format! This should help you understand how a given code works, and perhaps tweak it yourself?
The code was written using a code creation user manual found on Datel’s website, though I have since then lost this document.
This is written entirely in vanilla JS, and although the parser is a little strict, it’s quite usable.