Recently, GumpyFunction remarked on Prehistorik Man’s parallax effect on the original Game Boy. While this game is not one of the console’s best known, being somewhat a average title, it’s one of, if not the most technically impressive commercial releases on the platform.
Keep reading...This originally started as a Twitter thread that got out of hand 30 tweets long.
Avivace asked me if I could make it into a blog post of some kind, and I figured that it was a good idea, and I might as well clean up a few things, and possibly add some images.
Keep reading...Quartet is a great homebrew Game Boy game, published by Mackerel Interactive in early 2021. So why not do like the good old days and crack it?
In this post(-mortem?), I’ll explain what went into creating this cracktro. I’ll keep the most technical details out of the way until the end of this post, so it should still be a good read, even if you don’t have a technical background.
Keep reading...Smooth-Player is a system that allows stereo 4-bit sample playback at variable rates up to ~16 kiHz on Game Boy, Game Boy Color, and Game Boy Advance consoles.
Keep reading...